![]() No, they don't suffer from static build up. Yes, these were cleaned (on an Okki Nokki). which should be of little surprise considering that it has far more marbling than the first record. Side C has more surface noise than Sides A and B, plus even MORE soft ticks. Side B doesn't have the high pitched screeching, but has the same consistent surface noise and slightly more soft ticks. Side A has a weird, faint high pitched rotational screeching, low but consistent surface noise, and some soft ticks. Unfortunately, they HAD to press it on trendy splatter/marble colored vinyl, which is a real shame. ![]() NieR Replicant ver.1.The mastering on this is really good, with loads of dynamic range.Our Song of Hope: A Look at the Arrangers of the Final Fantasy XIV Soundtracks March 14 by Tien Hoang.Shunsuke Tsuchiya and Mariam Abounnasr Interview: Another Eden Arrange Albums May 10 by Don Kotowski.The Primals Zepp Tour 2018 -Trial By Shadow- June 2 by Tien Hoang.The soundtrack doesn’t feature everything from the score, but it’s largely a cohesive listen and there are even a few bonuses flanking it. Jack Wall was a strong choice of composer, since he brought dramatic potency to the series with his use of orchestra and plenty of strong moods and imagery with his ambient soundscaping. To finish, Myst III Exile -The Soundtrack- is a great buy, especially if you have played the game. While it doesn’t add anything to the game experience, it’s still a pleasant track. The album ends with “Exile”, a modern vocal theme featuring emotional vocals from Cindy Wall and dark electronic backing. “Let Me Go!,” “You’ve Been Followed,” “Into Oblivion,” and “All is Lost” are haunting, with a feel of despair and anger, and it bothers me that I cannot place these in the game. It almost sounds blank without the talking, but it’s still a fitting piece of cinematic underscoring. “The Confrontation” is used during the confrontation of Saavedro on Narayan. Many of the Narayan themes are a lot like each other, and they’re hard to place in the game. The background singing just adds to the atmosphere while a few elements also give a bit of dynamism to the gameplay. There are many background noises that definitely make it sound like the Energy Age, although a few were superficially chosen. “Theme from Voltaic” is almost haunting in comparison despite its increased melodic focus. It doesn’t feature much of a melody in the tradition of the series, but the background sounds achieve a subtly elating sound. “The Forest and the Swamp” seems ideal for depicting emerging from the darkness into the sun. One of the most impressive features of the soundtrack is how Jack Wall often creates powerful imagery even outside the game. The wailing quality of the ethnic instruments works well against the minimalistic percussive backing. Used when solving the final two puzzles in Amateria, “The Wheels of Wonder” is very haunting and my favorite piece in the game. It beautifully complements a vision of the purple clouds and ocean with the red pagodas and the store. “Theme from Amateria” sounds quite ambient too with its heavenly choral overtones, but it’s quite strong too. The former is particularly effective, using percussion, ethnic instruments, and electronic overtones to give a tense, echoing, yet almost serene sound. “Saavedro’s Theme” and “A Heartbeat Away” are mainly heard while searching for a way to get into the observatory. This is heard at the beginning, and you can definitely tell where Atrus is supposed to be talking, because that part is just repeated verses. “Opening Titles” is a shorter version of the main theme with a slightly different instrument mix. ![]() While not personally appealing to me, it still serves as a powerful introduction to the soundtrack. It is a magical composition with its blend of orchestra, chorus, and ethnic instruments, but overly labours a rather simple melodic idea. It’s not used in the game in place of a shortened version at the end. The soundtrack opens with an extended version of the “Main Theme”. The soundtrack is a perfect complement to the game, both haunting yet uplifting, and also serves as a strong stand-alone listen. The music in the game can be easily heard, and, if you’ve played the game, you can really see where the music is placed in the game while listening to it. Eventually it received a soundtrack release to serve as a companion to the game. The Myst III: Exile soundtrack took a different approach from its predecessors with his dramatic use of symphony orchestra. After Robyn Miller departed from the Myst franchise, he was replaced by a then-unknown composer, Jack Wall. ![]()
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