![]() ![]() Stacking 2.0 takes the original stacking experience and adds another output to this mechanic, resulting in more depth. The original stacking mechanic that’s been out for a few years is a satisfying way to collect and pile up, and is a visually pleasing way to watch your character move around the map. This mechanic also adheres to the instant dramatization guideline, which says that you should make players go through minimal effort while delivering maximum dramatization and game experience. While a pick-up item is a single entity that communicates +1, a gate is a single entity that can communicate +100, +300, and more. Ultimately, multiplier gates are a more elegant and cleaner way to communicate progression. They also require a fast response from players - who have to make decisions quickly about whether to maximize their resources or minimize threats. Multiplier gates are a powerful mechanic in which the outcomes are dramatic and instant. In second place, there’s multiplier gates, which are physical gates that players can pass through to multiply their resources. This mechanic isn’t too difficult to use because there’s already a structure out there, but you should still come up with a concept that’s appealing, clear and familiar. Other games give users more freedom to experiment with role play - the character can be good or evil without repercussions. Some games with this mechanic try to form a duality - on one end, there’s something negative to avoid and on the other end, there's something positive to chase. Ultimately, the runner experiences different states of progression, which creates a theme in your game, and something new for this genre. ![]() In third place, we have transformation/evolution runners, which focus on the fiction, evolution, and story aspect of your game and, specifically, your running character. Third place: Transformation/evolution runners Now that we’ve covered the top genres, let’s look at the top trending mechanics. Learn more about developing hit runner games here. For example, the milk crate challenge inspired multiple hits that made it to the top charts. Games related to social media trends, such as satisfying videos, crafting videos, or any other viral topics.Games related to real-life, day-to-day events, which includes the daily, widely familiar routines we complete in our lives.Let’s look at the two main types of simulation games in the hyper-casual space: In second place are simulation hyper-casual games, which have been on the rise across multiple platforms, from mobile to PC, because of their strong marketability. On top of that, remember that the mechanics, concept, and appeal of your game are important to ensure you’re balancing between a quality puzzle game and a simple hyper-casual title. ![]() Sandbox : On the other hand, sandbox puzzles give players more creative freedom to solve the puzzle their own way, letting players experiment and engage with your game in different ways.įrom a development standpoint, having experience and coming in with a strong idea is the best way to succeed with hyper-casual puzzle games. ![]() This type tends to be challenging because there are usually only one or two ways to solve the puzzle. Layer-based : Layer-based puzzles require users to figure out the correct sequence of actions.We can break down hyper-casual puzzle games into two main types: While hyper-casual puzzle games can be more difficult to make compared to other sub-genres, they’re absolutely worth developing if you have a strong, promising concept. Puzzle games present a challenge to players that require mental effort to solve. Let’s start with the top 3 hyper-casual sub-genres.Īccording to the top charts, puzzle games are the third most popular hyper-casual sub-genre today. Read on for a summary of Tomer’s webinar or watch it below: At SuperSessions 2021, Tomer Geller, Head of Game Design and Studio at Supersonic, discussed the hyper-casual sub genres and mechanics currently on the rise. The hyper-casual space is constantly changing, so it’s important to keep up with the latest trends to inspire your next hit title. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |