![]() The biggest problems we faced came with frame rate drops and loading issues. Throughout our playthrough, there were only two times that we noticed something was texturally incomplete and that we could look through the level design. Each level’s design felt unique and inspired the level would set the mood for each puzzle and never strayed from its vision. Even the game’s alternate graphics settings were helpful for the visually impaired. The game itself looked great with a great amount of texture and detail on each item. While playing through we encounter more frame skipping issues than visual impairment or loading sequence issues. We Were Here Forever’s graphics were nearly flawless, but there were some frame rate issues. The overall gameplay was solid and so was the level design, but we’ll talk about that more later. The game does offer hints in the start menu, but most of the time these hints feel worthless.Īt no point during our playthrough did we hate the game for its gameplay. Once you figure out the puzzles, they can be completed quickly but it does take time to solve each one sometimes two heads aren’t better than one. Each puzzle has its own unique way to solve it and the answer is very rarely clear. While playing through this game, we found ourselves getting frustrated with one another and occasionally had to take a break. This game can easily put any relationship or friendship through the wringer. Like we said before communication is key. Even with this workaround, completing the puzzles is no easy feat. This is circumnavigated by using Discord, Steam Voice, or any other voice application software. If playing the correct way, players must use the in-game voice chat to communicate with one another the only twist to this is that the players must use walkie-talkies and cannot talk over one another. Even the beginning puzzles will make you think. ![]() Only one puzzle has a semi-similar mechanic and depending on the path you choose it is spread out. Each level’s puzzle is different from the previous and no puzzle is directly repeated. We Were Here Forever is fully a puzzle game. In fact, we could not wait to see how the story unfolds however, the story’s ending reminded us of a tragic moment from our childhood that we’d rather forget. For a co-op narrative, we enjoyed the puzzle aspect pushing us along. In these few instances, you can sense the characters’ intentions and in a way feel their struggles. Though most of the plot is told through solving puzzles, there are moments where there is an actual dialog to help progress the story. Overall the game’s campaign was enjoyable and in a way gave a critical analysis of humanity’s enslavement to the organizations that manage our day-to-day lives. The rest of the game is about finding the weapon and its pieces to ultimately escape the land in which you are captured. At the completion of Chapter 1, the player learns that there is a resistance fighting against the king and they have made a special weapon to fight against his power. Despite being a captive himself, the Jester still does the king’s bidding. As they are about to escape the physical dungeon, they are captured by the king’s Jester. We Were Here Forever tells the story of two characters as they escape a mysterious dungeon. ![]() If you plan on playing We Were Here Forever, you might want to skip over this story section. Of course, that synopsis will be as spoiler-free as possible. We won’t speak too much about specific moments in the game but will give an overall synopsis of the game and our thoughts on it. The reason why it helped us is that the PAX East demo was the final level of Chapter 1 when the players are trapped in a magical box. In case you missed it, we shared with you our PAX East We Were Here preview this preview of the game would actually help us greatly when playing through the actual game. At PAX East 2022, we saw a good mix of games including We Were Here Forever offering cooperative gameplay. Slightly before the pandemic started, we noticed more indie games offering local Co-Op gameplay to players. So why the change? Many companies realized that it’s more financially beneficial to have players buy a game twice. This change from local co-op to online co-op can easily be seen with the elimination of split-screen campaigns (Halo Infinite). In fact, many gamers did not fully grasp this shift to online co-op play until the start of the pandemic. Over the last decade, gaming companies around the globe have slowed down the production of local co-op games. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |